J. Adrian Herbez
aesthetic programmer - multimedia educator

Objective
To bridge the gap between the aesthetic and the technical by creating high-level tools allowing for the ideal blend of algorithmic flexibility and human-generated beauty. To develop procedural approaches to creating rich large scale interactive environments.
Education
MFA, concentration ACE (Arts, Computation, Engineering) University of California, Irvine 2005
BFA (electronic and time-based media) Carnegie Mellon 2001

Work/Teaching Experience

Web developer
Linden Lab
Novemeber 2006 - present
I'm currently working as a web developer for Linden Lab, the makers of Second Life.
I'm a member of the creative services team, where I spend most of my time working on web applications for internal use.
Instructor
Academy of Art University
January 2003 - May 2007
Maya/MEL Instructor Thousands of hours of helping students to understand what 3d media is, how it works, and how to produce it for both real-time and pre-rendered applications.
3d Consultant
Glyph project
fall 2004 - spring 2005
The Glyph project, led by Celia Pearce, is a platform for the creation of 3d interactive environments via natural prose, intended both to reduce the barrier to entry for creating 3d content for students, as well as to teach good writing practices. I served as a consultant, providing guidance in the design and programming of the project to undergraduate student researchers based at UC Irvine.
Digital Media Lead
OmniCircus Theater
2001 - July 2006
Created a wide range of digital materials for the OmniCircus robotic/synthetic performance group, including pre-rendered and interactive 3d animation and various promotional materials. Created custom “virtual puppet” (VRpit) demos using OpenGL. I also performed in regular Saturday shows, running lights and digital effects, and playing electronic saxophone.
Instructor of Record
University of California Irvine
fall 2003 - spring 2005
Taught classes in digital media production, including the development of web-based games, using Photoshop, Illustrator, and Flash. Responsible for curriculum development and grading as well as in class lectures and labs.
Instructor
University of California Berkley Extension
Fall 2002
Co-Taught a class in interactive media production using Macromedia Director, along with Frank Garvey. I was responsible for the more technical material, including using Lingo to add custom behaviors to content.
Lead Animator
Pittsburgh Tissue Engineering Initiative
May-December 2001
Created a range of biomedical animations using Maya for use in an planetarium-based project to teach junior and senior high school students about tissue engineering. Developed MEL-based tools both for importing scientific data as well as previewing animations. Also coordinated the efforts of undergraduate animators
Multimedia Coach
100 Black Men of Pittsburgh
Spring 2001
Provided mentorship and tutoring to high-school students in digital imaging and web design using Photoshop and Flash, as well as basic HTML
Teaching Assistant
Building Virtual Worlds
Carnegie Mellon University
Spring 2000
Guided students in the learning of 3d content creation tools (3d Studio, Deep Paint) for use in real-time virtual reality applications. Also helped to build custom input devices.
Virtual World Developer
Eldervision, Inc.
1999-2000
Created objects, environments, and animations both pre-rendered and real-time (using ActiveWorlds), for use in an 3d Internet application for the elderly

Talks / Shows / Awards

Game creation with Python and pygame, SIGGRAPH 2005
I gave a short presentations on creating games with Python/pygame on an ongoing basis as part of the guerrilla studio event at SIGGRAPH 2005.
Earth Vis Hands—On Demos & Software Evaluation Matrix Spaceship Earth: the game Design Charette, May 11 2004
Presented an overview of game engine technologies applicable to developing games based on Earth visualization technology as part of a design session sponsored by the Buckmister Fuller Institute
IVM (Infinite Variety Models) for Landscape and Cityscape Creation, UCI Oct 18 2004
Presented the IVM file format and approach as part of the fall 2004 Seminar on Computer Graphics and Visualization at UC Irvine
Hybrid Vigor Beale Center for Art and Technology June 2004
Presented the Infinicity project (real-time simulation of an infinite urban expanse) as part of a art/technology gallery exhibition
EROShambo, Mystery Box House, Tophet's Asylum 2002-2004
Shows at the OmniCircus theater featuring digital content created by myself and based on the paintings of Frank Garvey. In addition to creating and operating digital content, I also performed (dance and electronic saxophone)
Larry Beau, The Last of the Lonesome Bards June 2003, June 2004
Played electronic saxophone and sang in productions of the music of Declan Burke in both San Francisco and New York venues. I also developed a custom OpenGL slideshow program to provide backdrop imagery for the shows.
Third Place, Computer Graphics International 2001 for The Mound
Won an international award for The Mound, an animation based on the works of Frank Garvey and created along with Mike Rankin and Jeremy Bietler. I was responsible for all of the character modeling.

Skill Set / Software
3d modeling, texturing, and animation
(Maya, 3d Studio, Truespace, Photoshop, Deep Paint)
Programming
(C++, OpenGL, )
MEL scripting
Python/ pygame scripting
Web design
(Flash, Director, PHP/MySQL, Javascript)
Digital media instruction
Technical writing
Welding, metal fabrication
downloadable versions
TXT DOC PDF
References available upon request