MEL-based Java3d exporter
I wrote a script to make it easy to export content from a Maya scene to web-viewable java3d format. The script does the following:
- exports the selected object as OBJs
- writes out the texture
- writes out appropriate java source to view the object
- invokes the java compiler (from the specified location) on the generated code
- writes a simple webpage to contain the compiled applet
Click here to see a page generated by the script.