Spaceship Earth gameplay mockup
I participated in a design charette sponsored by the Buckmister Fuller institute where node-based gameplay was discussed as a possible approach to building a game based on Fuller's ideas. I created this
program as a test bed for such a system. The gameplay area is split into three regions- a top region that
shows the ground-level view, a bottom level that provides a palette of node types (plant life, pollinating
insects, etc), and a middle region where the gameplay happens. Players can drag nodes into the middle
region to create instances, and right-click and drag to create linkages between them, modeling energy flow.
Implemented using Python and the Pygame library.